<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wikidot="http://www.wikidot.com/rss-namespace">

	<channel>
		<title>Comments for page &quot;KARMA 2: The KARMA in your keyboard is only part of the picture&quot;</title>
		<link>http://karma-lab.wikidot.com/forum/t-549329/karma-2:the-karma-in-your-keyboard-is-only-part-of-the-pictu</link>
		<description>Posts in the discussion thread &quot;KARMA 2: The KARMA in your keyboard is only part of the picture&quot;</description>
				<copyright></copyright>
		<lastBuildDate>Sun, 16 Aug 2026 01:08:20 +0000</lastBuildDate>
		
					<item>
				<guid>http://karma-lab.wikidot.com/forum/t-549329#post-1538111</guid>
				<title>Re: Available GE RTPs in KARMA 2</title>
				<link>http://karma-lab.wikidot.com/forum/t-549329/karma-2:the-karma-in-your-keyboard-is-only-part-of-the-pictu#post-1538111</link>
				<description></description>
				<pubDate>Wed, 15 Aug 2012 16:27:41 +0000</pubDate>
				<wikidot:authorName>HardSync</wikidot:authorName>				<wikidot:authorUserId>1218074</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Thanks, Stephen. I'll edit my list and count the phase/envelope variations etc as one RTP.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://karma-lab.wikidot.com/forum/t-549329#post-1538109</guid>
				<title>Re: Available GE RTPs in KARMA 2</title>
				<link>http://karma-lab.wikidot.com/forum/t-549329/karma-2:the-karma-in-your-keyboard-is-only-part-of-the-pictu#post-1538109</link>
				<description></description>
				<pubDate>Wed, 15 Aug 2012 16:23:22 +0000</pubDate>
				<wikidot:authorName>Stephen Kay</wikidot:authorName>				<wikidot:authorUserId>104076</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Hi,<br /> Sorry for the delay.<br /> In looking at this, I would say that the example you have listed is one RTP, just different variations.</p> <p>Parameter Name [1] = some parameter assigned in Phase 1 only<br /> Parameter Name [2] = some parameter assigned in Phase 2 only<br /> Parameter Name [B] = some parameter assigned in both Phases</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://karma-lab.wikidot.com/forum/t-549329#post-1532210</guid>
				<title>Available GE RTPs in KARMA 2</title>
				<link>http://karma-lab.wikidot.com/forum/t-549329/karma-2:the-karma-in-your-keyboard-is-only-part-of-the-pictu#post-1532210</link>
				<description></description>
				<pubDate>Thu, 09 Aug 2012 11:14:12 +0000</pubDate>
				<wikidot:authorName>HardSync</wikidot:authorName>				<wikidot:authorUserId>1218074</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Stephen,</p> <p>For the [need number] sections of this article, I count 408 distinct GE RTPs that have been assigned to the all of the preset GEs. However, this figure may be fewer depending on how one counts them. For instance, are these RTPs to be counted separately or are they considered minor variations of only one RTP?</p> <p>CCs: Fixed/On [1] &#8212;<br /> CCs: Fixed/On [2] &#8212;<br /> CCs: Fixed/On [B] &#8212;</p> <p>If they are considered to be one RTP, then the figure is a little lower than 408. How should these be counted? For reference, below is a list of the distinct GE RTPs, which was extracted and filtered from the GE RTP info spreadsheet. I have assumed that some parameters with varying defined CC values (like Env: All Levels [1] <strong>071</strong> or <strong>74</strong>) are only one RTP type so those variations are excluded from the list.</p> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">+&nbsp;List&nbsp;of&nbsp;GE&nbsp;RTPs&nbsp;(This&nbsp;is&nbsp;huge)</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">-&nbsp;Hide&nbsp;list</a></div> <div class="collapsible-block-content"> <p>Bend: Alternation<br /> Bend: Amount<br /> Bend: Bend Range<br /> Bend: Direction (RT)<br /> Bend: Drum Bend Mode<br /> Bend: End %<br /> Bend: Force Bend If Zero<br /> Bend: Key Mode (RT)<br /> Bend: Length<br /> Bend: On/Off<br /> Bend: Rel. Delay Damping (RT)<br /> Bend: Rel. Delay Length (RT)<br /> Bend: Shape<br /> Bend: Start %<br /> Bend: Step Mode<br /> Bend: Vel. Range Bottom (RT)<br /> Bend: Vel. Range Top (RT)<br /> Bend: Width %<br /> CCs: CC A &#8212;-<br /> CCs: CC B - 008<br /> CCs: CC Mode [B] 010<br /> CCs: Fixed/On [1] &#8212;<br /> CCs: Fixed/On [2] &#8212;<br /> CCs: Fixed/On [B] &#8212;<br /> CCs: Octaves-Random Factor<br /> CCs: Octaves-Weighting Curve<br /> CCs: P.Offset Chord Shift<br /> CCs: Pitch Offsets On/Off<br /> CCs: Pitches-Random Factor<br /> CCs: Polarity [1] 010<br /> CCs: Polarity [2] 074<br /> CCs: Polarity [B] 002&#160;001<br /> CCs: Pools-Random Factor [1] 002<br /> CCs: Pools-Random Factor [2] &#8212;<br /> CCs: Pools-Random Factor [B] &#8212; 074<br /> CCs: Template [1] 008<br /> CCs: Template [B] &#8212; 074<br /> CCs: Template + Restore [1] &#8212;<br /> CCs: Template + Restore [2] 008<br /> CCs: Template + Restore [B] 002&#160;001<br /> Cluster: Pools-Random Factor [1]<br /> Cluster: Pools-Random Factor [2]<br /> Cluster: Pools-Random Factor [B]<br /> Cluster: Strum<br /> Cluster: Template [1]<br /> Cluster: Template [B]<br /> Cluster: Template + Restore [1]<br /> Cluster: Template + Restore [B]<br /> Direct Index: Bend Alternation<br /> Direct Index: Bend Amount<br /> Direct Index: Bend On/Off<br /> Direct Index: Bend Shape<br /> Direct Index: Duration ms<br /> Direct Index: Index Shift<br /> Direct Index: Melodic Rpt On/Off<br /> Direct Index: Transpose<br /> Direct Index: Vel. Sensitivity(Kbd)<br /> Drum: Keyboard Track [1,2]<br /> Drum: Keyboard Track [1]<br /> Drum: Keyboard Track [A]<br /> Drum: Link To Next [1]<br /> Drum: Note Series -&gt; Length [1]<br /> Drum: Note Series -&gt; Length [A]<br /> Drum: Notes Played = Rows [A]<br /> Drum: NTT On/Off [1,2]<br /> Drum: NTT On/Off [1]<br /> Drum: NTT On/Off [2,3]<br /> Drum: NTT On/Off [A]<br /> Drum: Pattern Transpose [1,2]<br /> Drum: Pattern Transpose [1]<br /> Drum: Pattern Transpose [2]<br /> Drum: Pattern Transpose [3]<br /> Drum: Pattern Transpose [A]<br /> Drum: Pattern Vel. Offset [1]<br /> Drum: Pattern Vel. Offset [2]<br /> Drum: Pattern Vel. Offset [3]<br /> Drum: Pattern Vel. Offset [A]<br /> Drum: Pattern Vel. Scale [A]<br /> Drum: Play On/Off [2,3]<br /> Drum: Play On/Off [2]<br /> Drum: Play On/Off [3]<br /> Drum: Pools/Poly [1]<br /> Drum: Pools/Poly [2]<br /> Drum: Pools-Random Factor [1,2]<br /> Drum: Pools-Random Factor [1,3]<br /> Drum: Pools-Random Factor [1]<br /> Drum: Pools-Random Factor [2]<br /> Drum: Pools-Random Factor [3]<br /> Drum: Pools-Random Factor [A]<br /> Drum: Repeat On/Off Combs<br /> Drum: Rests-Random Factor [1,2]<br /> Drum: Rests-Random Factor [1,3]<br /> Drum: Rests-Random Factor [1]<br /> Drum: Rests-Random Factor [2,3]<br /> Drum: Rests-Random Factor [3]<br /> Drum: Rests-Random Factor [A]<br /> Drum: Resync Index Template [A]<br /> Drum: Rhythm Multiplier [1,2]<br /> Drum: Rhythm Multiplier [1]<br /> Drum: Rhythm Multiplier [2,3]<br /> Drum: Rhythm Multiplier [2]<br /> Drum: Rhythm Multiplier [3]<br /> Drum: Rhythm Multiplier [A]<br /> Drum: Row 1 Note [1]<br /> Drum: Row 1 Note [2]<br /> Drum: Row 1 Note [3]<br /> Drum: Row 1 Vel. Offset [1]<br /> Drum: Row 1 Vel. Offset [2,3]<br /> Drum: Row 1 Vel. Offset [2]<br /> Drum: Row 1 Vel. Offset [3]<br /> Drum: Row 2 Note [1]<br /> Drum: Row 2 Note [2]<br /> Drum: Row 2 Note [3]<br /> Drum: Row 2 Vel. Offset [1]<br /> Drum: Row 2 Vel. Offset [2]<br /> Drum: Row 2 Vel. Offset [3]<br /> Drum: Row 3 Note [1]<br /> Drum: Row 3 Note [2]<br /> Drum: Row 3 Note [3]<br /> Drum: Row 3 Vel. Offset [1]<br /> Drum: Row 3 Vel. Offset [2]<br /> Drum: Row 3 Vel. Offset [3]<br /> Drum: Row 4 Note [1]<br /> Drum: Row 4 Note [2]<br /> Drum: Row 4 Vel. Offset [1,2]<br /> Drum: Row 4 Vel. Offset [1]<br /> Drum: Row 4 Vel. Offset [2]<br /> Drum: Row 5 Note [1]<br /> Drum: Row 5 Note [2]<br /> Drum: Row 5 Note [3]<br /> Drum: Row 5 Vel. Offset [1]<br /> Drum: Row 5 Vel. Offset [2]<br /> Drum: Row 5 Vel. Offset [3]<br /> Drum: Row 6 Note [1]<br /> Drum: Row 6 Note [3]<br /> Drum: Row 6 Vel. Offset [1]<br /> Drum: Row 6 Vel. Offset [3]<br /> Drum: Row 7 Note [1]<br /> Drum: Row 7 Vel. Offset [1,2]<br /> Drum: Row 7 Vel. Offset [1]<br /> Drum: Row 7 Vel. Offset [2]<br /> Drum: Row 7 Vel. Offset [3]<br /> Drum: Straight Multipliers [1,2]<br /> Drum: Straight Multipliers [1,3]<br /> Drum: Straight Multipliers [1]<br /> Drum: Straight Multipliers [2,3]<br /> Drum: Straight Multipliers [A]<br /> Drum: Straight/Trip Mults [A]<br /> Drum: Strt/Dot/Trip Mults [A]<br /> Drum: Templ Bank 3 + Restore [1,2]<br /> Drum: Templ Bank 3 + Restore [3]<br /> Drum: Template Bank 3 [1]<br /> Drum: Template Bank 3 [3]<br /> Drum: Wrap Top<br /> Duration: Duration Mode [1]<br /> Duration: Duration Mode [B]<br /> Duration: Duration Value [1]<br /> Duration: Duration Value [2]<br /> Duration: Duration Value [B]<br /> Duration: Pools-Random Factor [1]<br /> Duration: Pools-Random Factor [2]<br /> Duration: Pools-Random Factor [B]<br /> Duration: Template [1]<br /> Duration: Template [2]<br /> Duration: Template + Restore [1]<br /> Duration: Template + Restore [2]<br /> Duration: Template + Restore [B]<br /> Duration: Ties-Random Factor [1]<br /> Duration: Ties-Random Factor [2]<br /> Duration: Ties-Random Factor [B]<br /> Env: All Levels [1] 071<br /> Env: All Levels [2] 071<br /> Env: All Levels [3] 072<br /> Env: All Times [1] 016<br /> Env: All Times [2] 071<br /> Env: Amp Amount [1] 002<br /> Env: Amp Amount [2,3] 018&#160;079<br /> Env: Amp Amount [2] 002<br /> Env: Amp Amount [3] 010<br /> Env: Amp Amount [A] 020&#160;016&#160;002<br /> Env: At/Su/Re Level [1] 072<br /> Env: Att/Sus Level [1] 011<br /> Env: Attack Level [1] 001<br /> Env: Attack Level [2] 001<br /> Env: Attack Level [3] PB<br /> Env: Attack Smooth [1] VE<br /> Env: Attack Smooth [2] TR<br /> Env: Attack Time [1] 002<br /> Env: Attack Time [2] 001<br /> Env: Attack Time [3] 011<br /> Env: Decay Time [1] 002<br /> Env: Decay Time [2] 079<br /> Env: Decay Time [3] PB<br /> Env: Loop Mode [1] 002<br /> Env: Loop Mode [2] 079<br /> Env: Note Trigger [1] 002<br /> Env: Note Trigger [2] 079<br /> Env: On/Off [1,2] 001&#160;083<br /> Env: On/Off [1,3] 016&#160;020<br /> Env: On/Off [1] 001<br /> Env: On/Off [2,3] 018&#160;079<br /> Env: On/Off [2] 001<br /> Env: On/Off [3] 001<br /> Env: On/Off [A] 002&#160;018&#160;016<br /> Env: Release Level [1] 002<br /> Env: Release Level [1] 016<br /> Env: Release Level [2] 079<br /> Env: Release Level [3] PB<br /> Env: Release Time [1] 002<br /> Env: Release Time [1] VE<br /> Env: Release Time [3] PB<br /> Env: St/Su/Re Level [2] 016<br /> Env: Sta/Sus Level [1] 011<br /> Env: Sta/Sus Level [2] 011<br /> Env: Start Level [1] 002<br /> Env: Start Level [2] 072<br /> Env: Start Level [3] PB<br /> Env: Sustain Level [1] 002<br /> Env: Sustain Level [2,3] 016&#160;002<br /> Env: Sustain Level [2] 074<br /> Env: Sustain Level [3] 073<br /> Env: Tempo Relative [1] 002<br /> Env: Tempo Relative [2] 079<br /> Env: Time Scale [1,2] 002&#160;008<br /> Env: Time Scale [1] 001<br /> Env: Time Scale [2] 001<br /> Env: Time Scale [3] 010<br /> Env: Time Scale [A] 074&#160;071&#160;016<br /> Env: Type/CC [1] 002<br /> Env: Type/CC [2] 001<br /> GE: Force Mono<br /> GE: Gate CC Number 011<br /> GE: Gate Type<br /> Index: Cluster Mode [1]<br /> Index: Cluster Mode [B]<br /> Index: Double [1]<br /> Index: Double [2]<br /> Index: Double [B]<br /> Index: Double Amount [1]<br /> Index: Double Amount [B]<br /> Index: Index Mode [1]<br /> Index: Index Mode [2]<br /> Index: Index Mode [B]<br /> Index: Invert [1]<br /> Index: Invert [2]<br /> Index: Invert [B]<br /> Index: Pools-Random Factor [1]<br /> Index: Pools-Random Factor [2]<br /> Index: Pools-Random Factor [B]<br /> Index: Random Walk Max Step [1]<br /> Index: Random Walk Max Step [2]<br /> Index: Random Walk Max Step [B]<br /> Index: Template [1]<br /> Index: Template [2]<br /> Index: Template [B]<br /> Index: Template + Restore [1]<br /> Index: Template + Restore [2]<br /> Index: Template + Restore [B]<br /> Note Series: Chord Shift<br /> Note Series: Filter Dupes<br /> Note Series: Filter Templ + Restore<br /> Note Series: Filter Template<br /> Note Series: Input Sort<br /> Note Series: Input Transpose<br /> Note Series: Interval<br /> Note Series: Inversion<br /> Note Series: Max<br /> Note Series: Note Type<br /> Note Series: Replications<br /> Note Series: Symmetry<br /> Note Series: Voicing<br /> Note Series: Wrap Bottom<br /> Note Series: Wrap Top<br /> Phase: Beginning Offset % [1]<br /> Phase: Beginning Offset % [B]<br /> Phase: Cycle Mode<br /> Phase: Direction [1]<br /> Phase: Direction [2]<br /> Phase: Direction [B]<br /> Phase: End Loop Length<br /> Phase: End Loop On/Off<br /> Phase: End Loop Start Step<br /> Phase: End Loop Start Step<br /> Phase: End Loop Start Step<br /> Phase: End Offset % [1]<br /> Phase: End Offset % [2]<br /> Phase: End Offset % [B]<br /> Phase: Events [1]<br /> Phase: Events [2]<br /> Phase: Events [B]<br /> Phase: Length Mode<br /> Phase: Oct/5th Phs. Transpose [2]<br /> Phase: Octave Phs. Transpose [1]<br /> Phase: Octave Phs. Transpose [B]<br /> Phase: Pattern Items<br /> Phase: Pattern Step 1<br /> Phase: Pattern Step 2<br /> Phase: Pattern Step 3<br /> Phase: Pattern Step 4<br /> Phase: Pattern Step 5<br /> Phase: Phase Transpose [1]<br /> Phase: Phase Transpose [2]<br /> Phase: Phase Transpose [B]<br /> Phase: Start %<br /> Phase: Start Mode<br /> Phase: Step Transp. Template<br /> Phase: Template (All Steps)<br /> Phase: Template Steps 1~4<br /> Phase: Total Steps<br /> Phase: TSig Denominator [B]<br /> Phase: TSig Numerator [1]<br /> Phase: TSig Numerator [2]<br /> Phase: TSig Numerator [B]<br /> Repeat: Chord Quantize (RT)<br /> Repeat: Chord Shift<br /> Repeat: Decay<br /> Repeat: Dotted Rhythms<br /> Repeat: Duration Mode (RT)<br /> Repeat: Initial Velocity<br /> Repeat: Key Mode (RT)<br /> Repeat: Range Bottom (Abs)<br /> Repeat: Range Bottom (Rel)<br /> Repeat: Range Mode<br /> Repeat: Range Top (Abs)<br /> Repeat: Range Top (Rel)<br /> Repeat: Rebound Mode<br /> Repeat: Repetitions<br /> Repeat: Rhythm<br /> Repeat: Selected Rhythms<br /> Repeat: Selected Rhythms 2<br /> Repeat: Stop Mode<br /> Repeat: Straight Rhythms<br /> Repeat: Time Offset (ms)<br /> Repeat: Transpose<br /> Repeat: Triplet Rhythms<br /> Repeat: Use Swing<br /> Repeat: Vel. Range Bottom<br /> Repeat: Vel. Range Top<br /> Rhythm: Humanize<br /> Rhythm: Pools-Random Factor [1]<br /> Rhythm: Pools-Random Factor [2]<br /> Rhythm: Pools-Random Factor [B]<br /> Rhythm: Rhythm Multiplier [1]<br /> Rhythm: Rhythm Multiplier [2]<br /> Rhythm: Rhythm Multiplier [B]<br /> Rhythm: Straight Multipliers [1]<br /> Rhythm: Straight Multipliers [2]<br /> Rhythm: Straight Multipliers [B]<br /> Rhythm: Straight/Trip Mults [1]<br /> Rhythm: Straight/Trip Mults [2]<br /> Rhythm: Straight/Trip Mults [B]<br /> Rhythm: Strt/Dot/Trip Mults [1]<br /> Rhythm: Strt/Dot/Trip Mults [1]<br /> Rhythm: Strt/Dot/Trip Mults [B]<br /> Rhythm: Strt/Dot/Trip Mults [B]<br /> Rhythm: Swing %<br /> Rhythm: Swing Note Value<br /> Rhythm: Swing% 0~100,-200,+200<br /> Rhythm: Template [1]<br /> Rhythm: Template [2]<br /> Rhythm: Template [B]<br /> Rhythm: Template + Restore [1]<br /> Rhythm: Template + Restore [2]<br /> Rhythm: Template + Restore [B]<br /> Rhythm: Ties-Random Factor [1]<br /> Rhythm: Ties-Random Factor [2]<br /> Rhythm: Ties-Random Factor [B]<br /> Velocity: Pools-Random Factor [1]<br /> Velocity: Pools-Random Factor [2]<br /> Velocity: Pools-Random Factor [B]<br /> Velocity: Randomize Bottom<br /> Velocity: Randomize Top<br /> Velocity: Scale [1]<br /> Velocity: Scale [2]<br /> Velocity: Scale [B]<br /> Velocity: Template [1]<br /> Velocity: Template [2]<br /> Velocity: Template [B]<br /> Velocity: Template + Restore [1]<br /> Velocity: Template + Restore [2]<br /> Velocity: Template + Restore [B]<br /> Velocity: Velocity Mode<br /> Velocity: Velocity Range Bottom<br /> Velocity: Velocity Range Top<br /> Velocity: Velocity Value<br /> WaveSeq: Oscillator Mode<br /> WaveSeq: Pattern Length [1]<br /> WaveSeq: Pattern Length [2]<br /> WaveSeq: Pattern Length [B]<br /> WaveSeq: Pools-Random Factor [1]<br /> WaveSeq: Pools-Random Factor [2]<br /> WaveSeq: Pools-Random Factor [B]<br /> WaveSeq: Row 1 Waveform [B]<br /> WaveSeq: Row 2 Waveform [B]<br /> WaveSeq: Row 3 Waveform [B]<br /> WaveSeq: Row 4 Waveform [B]<br /> WaveSeq: Row 5 Waveform [B]<br /> WaveSeq: Row 6 Waveform [B]<br /> WaveSeq: Row 7 Waveform [B]<br /> WaveSeq: Row 8 Waveform [B]<br /> WaveSeq: Template [1]<br /> WaveSeq: Template + Restore [1]<br /> WaveSeq: Template + Restore [B]<br /> WaveSeq: Waveform Offset [1]<br /> WaveSeq: Waveform Offset [2]<br /> WaveSeq: Waveform Offset [B]<br /> WaveSeq: Waveform Type [B]<br /> WaveSeq: WaveSequence On/Off</p> </div> </div> </div> 
				 	]]>
				</content:encoded>							</item>
				</channel>
</rss>