Includes: Note Map common points
  • A Note Map is a huge grid of 128 columns x 129 rows containing 16,512 "cells" - one row to remap each of the 128 MIDI notes to any other note, plus one extra row to remove any note. Viewed on page 7-4-8 Note Map (M3) or 7-9 Name/Note Map (Kronos/OASYS), or the Note Map Editor of the optional KARMA Software, each cell represents one of the 128 incoming MIDI notes, and a potential remapping of the note to one of 128 different pitches or the special "remove" setting.
  • When you select a Note Map Table for a Module, the Module plays "through" the table. Incoming notes from KARMA are modified according to the mapping, and the modified pitches go out. So a default Custom Note Map is a straight diagonal line, representing "Linear" or "no change" response - what goes in is what comes out.
  • There is one Custom Note Map per Combi, Program or Song, that any or all of the Modules can use. Modules may also use Global Note Map Tables (described elsewhere). So while one Module may be using the Custom Note Map, others may still use one or more of the Global Note Maps.
  • As with most of KARMA's parameters, the Note Map selection can be assigned to the Real-Time Controls, and stored in each Scene - so you can have completely different Drum variations in each Scene, or different Melodic filters and scales in each Scene if desired.
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